Let me start by base lining my perceptions: I take graphics to mean visual presentations; they may be animated (in motion), or static. Animation: a motion oriented representation of a process or other interaction. Simulation: allows a participant to interact with that process or interaction. That is not to say that animations can’t be interactive. Mouse roll overs can reveal addition nuances and layers to the presentation. I point this out as technologies can cross over former “boundaries” and it can become very confusing as to just what you are discussing. I found Richard Mayer’s work on Instructive Animation to be very illuminating. Dr. Brady made the point last week that humans are visually oriented, so visual materials – such as videos – are very effective in teaching.
Mayer takes that a step further – he found that a combination of visual and audio media allowed for the greatest transfer of information and highest retention level. Theories that support this include “dual coding”: “humans possess distinct information- processing systems: one that represents information verbally and one that represents information visually”. Discussion includes the fact that working memory is limited to five or seven items. If a learning module capitalizes solely on visual activation, as with graphics and written text, you overload that processing system. On the other hand, by splitting the media between visual approaches and audio (spoken words as opposed to written), you activate both channels and reduce overload. I like the fact that much of Mayer’s work is grounded in cognitive psychology. It is all too easy to assume social learning or social constructivist experiences encompass the needs of the learner. We must remember that we are beings with specific processes and limitations. It does little good to design collaborative learning experiences enhanced by social presence if the message – the lesson itself – cannot be properly encoded and added to the individual’s knowledge base.
I find Mayer’s 7 Principles of Multimedia for Learning very helpful while designing a learning experience. The above principle of words and pictures is called the Multimedia Principle; students construct both verbal and pictorial mental models. Spatial Contiguity suggests that corresponding words be placed in proximity to avoid using cognitive resources to search a page or screen for relationships. Temporal Contiguity informs us to show visual/audio words simultaneously with pictures so that mental representations of both can be held in working memory at the same time. This makes the most use of the dual coding. Again, it should be stressed that audio words be used over text in conjunction with graphics for the best understanding and retention – this leads to the principle of Modality. Too much a good thing can also hinder cognitive processing; the use of written text, audio, and pictures will not improve learning, but actually hinder it as again the visual channel becomes overloaded. Finally, Mayer offers the Personalization Principle; you need to know your audiences before you prepare your materials. Recall Gagne’s 9 events of instruction; one is to activate prior knowledge. If your audience is made up of low-level learners (learners with little prior knowledge), your materials will need to be more detailed and focused. If your audience is made up of high-level learners, “their prior knowledge will compensate for lack of guidance in the presentation”. Without knowing your audience, you run the risk of over simplifying – and boring the high knowledge learners, or not providing enough detail and losing the low-level learners.
Mayer’s work seems to explain the effectiveness of so many You Tube videos: there is visual activity as well as audio commentary, appealing to the dual coding. So, if You Tube is such a good fit, why do we want to bother with animation, the “rapid display of a sequence of images to create an illusion of movement” (Wikipedia). As Dr. Brady pointed out in his podcast, the answer is simplification. Would a video of the heart pumping be as clearly seen and understood as the blood flow illustrated by Hemo The Magnificent? As a student in grade school when I first saw this video I can attest to how effective it was. The cartoon nature made it entertaining. Overly accurate representations can be intimidating, and can assume knowledge not in evidence. Many of Disney’s animations were brilliant in their visual and audio appeal, with simplicity and clarity of message.
Animation is a fascinating field. I explored You Tube a bit and found a thoroughly impressive and entertaining set of videos called the Animator Vs Animation:
http://www.youtube.com/watch?v=HyHrlHRs7Sw
The animator successfully animates all things familiar to us on our windows desktops: the e from “Explorer”, the Word assistant (little paper clip guy), the firefox animal, solitaire cards….this is a brilliant piece of work, and immediately fueled my desire to learn to do animation. There is something about taking depersonalized elements and icons and giving them personalities. It smacks of Frankenstein – brou haaa haaaa haaaa.
I have never used animation to teach something, but I do see the possibilities!! I searched and found an introduction to some of the available open source 3D design programs to assist in designing animation objects:
http://www.youtube.com/watch?v=1yJgDTcuaOo
You can find download links at http://tjfree.com/best-free-3d-modeli…
Here are some of the best, free 3D design programs available:
Blender – 3D Art Creation and Animation, similar to 3DS or Maya
Sweet Home 3D – Home layout and interior design tool
BRL CAD – CAD and solid modeling program, 2D/3D
Free CAD – Simple CAD prgram, 2D/3D
SketchUp – 3D solid modeling, easy to use
As well as 2D:
http://www.youtube.com/watch?v=ZJVQ5owmInA
You can find download links at http://tjfree.com/best-free-2d-animat…
Here are some of the best free 2D animation programs available:
Inkscape – 2D Illistration program similar to Adobe Illistrator
Pencil – Simple 2D frame by frame animation creator
Tupi – More Advanced 2D frame by frame animation creator
Scratch – Simple and fun animation and game creator
Synfig Studio – Very advanced 2D animation creator
Thanks to this week’s exploration, I look forward to learning how to develop my own animations and using them to teach in the future!